The No Man’s Sky Visions update brings with it a boatload of new content, the update introduces new environmental biomes, new planet types, more colourful worlds, new fauna and flora, archaeology, salvaging, and much more. Just last month Hello games launched The Abyss, which completely changed underwater in No Man’s Sky.
Some new features you might notice in Visions…
The variety and diversity of planet surfaces has been greatly improved. Millions of previously dead planets have now burst into life, creating a weirder, more surprising universe to explore.
Mysterious artifacts can be found on alien planets, which can be collected as mementos and displayed as trophies in your planetary base.
Strange new creatures can be found among the stars, never before discovered by another traveller. Predatory fauna protect their planets from interlopers, with some creatures even masquerading as ordinary minerals. Deadly flora now has much more variety, with carnivorous trap plants and bloated gas flora waiting to snare the unwary and reward the cautious.
More to discover
With more varied planets comes more reasons to explore. Unleash your inner archeologist and search the galaxy for planets containing the ancient bones of alien lifeforms.Unearth the long-forgotten remains of fallen satellites and scrap them for salvagable parts, but risk drawing the attention of new, challenging, corrupted sentinel drones.
Those who endure the hazardous storms that blast extreme planets can seek out precious new crystal treasures that only light up during the worst weather.
The universe has become more alien, vibrant and exciting to explore. New shades of sky, grass, and water enable more unique worlds and a more diverse set of science fiction aesthetics. Atmospherics and skies have been improved and rainbows have been added to the range of weather effects.
Global community missions
A new Community Research mission allows explorers to share progress and work towards a common goal. Discover the Visions universe together to unlock the new Eye of the Korvax helmet, as well as well as new emotes, building parts and a range of fireworks to celebrate any occasion.
PATCH NOTES UPDATE 1.75
MISSIONS AND PROGRESSION
Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.
Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.
Improved the appearance of the planetary readout from space.
Added a new section to the inventory item popup hinting at the item’s use.
Improved the visual feedback when collecting items, especially rare items.
Improved the text labels for armoured objects.
Added a filter for “Not Owned” to the Quicksilver Shop.
Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).
BASES AND BUILDINGS
Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).
PLANETS AND DISCOVERIES
Fixed an issue where extreme weather planets could fail to generate storms.
Improved the distribution of ammonia and uranium on toxic and radioactive planets.
Improved some analysis visor text descriptions.
Fixed an issue where the terrain manipulator could destroy valuable objects.
Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
Added identifiable descriptors for all anomalous planet types.
Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
Fixed an issue where many minerals would be called Yukovsite.
Allowed the torch to be used when exploring crashed freighters.
Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
Fixed a rendering issue with oversized fungi.
Fixed an issue where stationary objects could sometimes appear blurred.
Improved the draw distance on some exotic planet objects.
Fixed some out of memory crashes.
Fixed a crash when quitting the game during a gesture.